Dynparity: Dynamic disparity adjustment to avoid stereo window violations on stationary stereoscopic displays

نویسندگان

چکیده

We propose a novel method to avoid stereo window violations at screen borders. These occur for objects in front of the zero parallax plane, which appear (physical) screen, and that are clipped one eye while still being visible other eye. This contradicts cues, particularly disparity, potentially resulting strain simulator sickness. In interactive dynamic virtual environments, where user controls camera, example, via head tracking, it is impossible completely. Dynparity, rendering eliminate conflict between clipping negative by introducing nonuniform stereoscopic projection. For each vertex we compute projection such approaches toward edge screen. Our approach works entirely on GPU real-time can be easily included modern game engines. conducted study comparing our standard large-screen wall with tracking. results show significantly reduced sickness when using Dynparity compared rendering.

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ژورنال

عنوان ژورنال: Computer Animation and Virtual Worlds

سال: 2022

ISSN: ['1546-427X', '1546-4261']

DOI: https://doi.org/10.1002/cav.2099